TFS Library System Integration and Performance Updates!

forum_by Underewar • Apr 3, 2025
## Major System Update: TFS Library Integration We're excited to announce significant improvements to our TFS Script Generation System! ### New Features 1. **TFS Library Integration** - Automatic library detection and inclusion - Smart function suggestions based on module type - Core library support (core.lua, constants.lua) 2. **Module-Specific Libraries** - Actions: items.lua, player.lua - Movements: position.lua, creature.lua - Creature Events: creature.lua, monster.lua - Global Events: game.lua, player.lua - And more! 3. **Performance Improvements** - Cached library analysis - Faster script generation - Better context understanding 4. **Directory Structure** ``` /data/ ├─ lib/ ├─ core.lua ├─ constants.lua ├─ items.lua ├─ player.lua └─ ... ``` ### Benefits - More accurate script generation - Better code consistency - Proper function usage - Reduced errors *Start using these new features today by generating your scripts with our updated system!*
### Technical Implementation Details ```lua -- Example of library integration dofile('data/lib/core.lua') dofile('data/lib/player.lua') local myAction = Action() function myAction.onUse(player, item, fromPosition, toPosition, isHotkey) -- Access to all core functions if not player:isPlayer() then return false end -- Using library functions if player:getLevel() < 100 then player:sendTextMessage(MESSAGE_STATUS_CONSOLE_RED, "You need level 100+") return false end return true end myAction:register() ``` The new library system automatically includes relevant functions based on your module type and needs.